Explore

General · Active

“It’s ultimately up to the players” - Dragon’s Dogma 2: Dark Arisen’s devs explain the philosophy of choice behind easing some of the game’s infamous friction

Updated

“It’s ultimately up to the players” - Dragon’s Dogma 2: Dark Arisen’s devs explain the philosophy of choice behind easing some of the game’s infamous friction
Image from RPG SiteView at source ↗

In brief

Dragon's Dogma II: Dark Arisen's director and producer sit down to discuss the process of creating an expansion to a beloved cult hit that still has plenty of wider audience potential.

Publisher feed excerpt · RPG Site
Loading story score.

Sources

1 article
  1. RPG Site“It’s ultimately up to the players” - Dragon’s Dogma 2: Dark Arisen’s devs explain the philosophy of choice behind easing some of the game’s infamous frictionRead full article on RPG Site (opens in a new tab)
    Preview from RPG Site: “It’s ultimately up to the players” - Dragon’s Dogma 2: Dark Arisen’s devs explain the philosophy of choice behind easing some of the game’s infamous friction

    Dragon's Dogma II: Dark Arisen's director and producer sit down to discuss the process of creating an expansion to a beloved cult hit that still has plenty of wider audience potential.

    Publisher feed excerpt · RPG Site

Games in this story

Story history

Sign in or register to give a 1UP!