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Forest of Deceit: Why Localisation Matters When Everyone is Lying
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In brief
The last thing you want in a game about lying is to look suspicious just because you didn’t understand what exactly was happening. Forest of Deceit, the social deduction party game created by Ghost Camp and Thomas Mackinnon (The Corridor, It Takes a War) and narrated by Sylvester McCoy (“Doctor Who”, “The Hobbit”) is now [...]
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1 article- Xbox WireForest of Deceit: Why Localisation Matters When Everyone is LyingRead full article on Xbox Wire (opens in a new tab)
Preview from Xbox Wire: Forest of Deceit: Why Localisation Matters When Everyone is Lying
The last thing you want in a game about lying is to look suspicious just because you didn’t understand what exactly was happening. Forest of Deceit, the social deduction party game created by Ghost Camp and Thomas Mackinnon (The Corridor, It Takes a War) and narrated by Sylvester McCoy (“Doctor Who”, “The Hobbit”) is now [...]
Publisher feed excerpt · Xbox Wire






