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The Making Of: Eternal Darkness: Sanity's Requiem - 'Getting Nintendo to Sign Off on Game Elements Was Difficult'

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In Brief

The creation of a spooky GameCube classic. Out of all gaming genres, horror is the one that few would directly associate with Nintendo. After all, its flagship titles largely use brilliantly chirpy and loveable characters in settings that maintain a family-friendly approach and mass appeal. But throughout its history, Nintendo has never been one to shy away…

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  1. Time ExtensionThe Making Of: Eternal Darkness: Sanity's Requiem - 'Getting Nintendo to Sign Off on Game Elements Was Difficult'Read full article on Time Extension (opens in a new tab)
    Preview from Time Extension: The Making Of: Eternal Darkness: Sanity's Requiem - 'Getting Nintendo to Sign Off on Game Elements Was Difficult'

    The creation of a spooky GameCube classic. Out of all gaming genres, horror is the one that few would directly associate with Nintendo. After all, its flagship titles largely use brilliantly chirpy and loveable characters in settings that maintain a family-friendly approach and mass appeal. But throughout its history, Nintendo has never been one to shy away…

    Publisher feed excerpt · Time Extension

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