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2XKO would have needed an MAU base "in the high hundreds of thousands, if not millions" to succeed

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Image from ShacknewsView at source ↗

In brief

Riot Games' fighting game was apparently faced with some unrealistic goals before it was ultimately discontinued.

Publisher feed excerpt · Shacknews
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Sources

3 articles
  1. GamesIndustry.biz2XKO would have needed an MAU base "in the high hundreds of thousands, if not millions" to succeedRead full article on GamesIndustry.biz (opens in a new tab)
  2. Shacknews2XKO needed 'hundreds of thousands' of daily active users to survive, says Riot Games CPORead full article on Shacknews (opens in a new tab)
    Preview from Shacknews: 2XKO needed 'hundreds of thousands' of daily active users to survive, says Riot Games CPO

    Riot Games' fighting game was apparently faced with some unrealistic goals before it was ultimately discontinued.

    Publisher feed excerpt · Shacknews

  3. IGN GamesRiot Games Co-Founder Says 2XKO Needed ‘Hundreds of Thousands, if Not Millions’ of Monthly Active Players to SurviveRead full article on IGN Games (opens in a new tab)
    Preview from IGN Games: Riot Games Co-Founder Says 2XKO Needed ‘Hundreds of Thousands, if Not Millions’ of Monthly Active Players to Survive

    The co-founder, co-chairman, and chief product officer of Riot Games, Marc Merrill, revealed the number of monthly active users 2XKO would have needed to justify its budget, and the eye-popping amount has sparked an animated debate within the fighting game community.

    Publisher feed excerpt · IGN Games

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